Monday, October 7, 2013

Project#4: Video Reenactment

Adaptive Lines (2007)
Flora Wiegmann
http://www.ubu.com/film/wiegmann_adaptive-lines.html
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Video Reenactment

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Artist Statement
There were two aspects of Wiegman's video that I wanted to incorporate into my own. First, a moving body (or bodies) that moved with purpose. Second, the drastic, sudden, and slightly disorienting camera angle shifts. 

Next came the task of coming up with a concept. Though the subject of Wiegman's video could possibly be dancing, she could also be interpreted as doing some slow form of martial arts. Extending arms and legs suddenly becoming strikes. As I began to look at the choreography in this way - that's when my idea came to me. I would shoot a fight scene. 

$10 worth of Jack-In-Box bribery later, my 14 year old brother Michael, and my 19 year old brother Roy, have been clad in video game character costumes. Dragon Born from Skyrim, and Ezio from Assasins Creed respectively. Then it was simply choreography, countless reshooting, and maybe one black eye rendering punch. 

My ambition for this short film reenactment is that it makes my audience smile - possibly even laugh. Don't we all wish we could be video game characters at some point in our life? And if you answered no to that previous question, well, you're seriously missing out. 
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